- Filename: UT436-IpDrv-070902.zip
- User: Steadders
- Added: 21 Jul 2008
- File Size: 74.4 KB (76,232 bytes)
- Popularity: 294 downloads
- MD5: e7c89e727bba3532a23e9e340ec6ddc1
Unreal Tournament v436 IPDrv
Steadders Monday 21 July, 2008
Steadders Monday 21 July, 2008
Latest available patch for Unreal Tournament GOTY
More Information (click to toggle)
Bug fixes:
* team scoreboard holds more players (no more names dropping off the bottom for 32 player games).
* fixed grenade smoke in OpenGL - fixed some D3D compatibility issues
* faster server ping response for servers with mutators.
* admins lose cheats and die when they log out as admins.
* fixed bug causing player team choice to be overriden (also cause maxteamsize not to work when 2)
* fixed thrown weapons sinking into ground in net play
* fixed listen server crashing with too many serverpackages
* fixed server still sending data on disconnect
* fixed server not allowing custom skins because of skin cheat fix
* servers are now prioritized by version on the master server
* improved map decompression time.
* slight improvement to server CPU utilization.
* prevent message spamming in net play.
* centered admin messages - if logged in as an admin, start your message with a # to have it centered.
* voice autotaunts not printed in net games.
* fix for CTF AI.
* limit translocator firing rate (max 2/sec) to prevent translocator spamming bind cheats.
* suicides are counted as deaths.
* admin spectators can use # to center print messages.
* disallow setting of actor properties using the "set" command on clients. Prevents a whole class of cheats.
New fixes in 428 (also included in 432)
* Fixed the D3D problem in the 425 patch
* fixed another mixed skin cheat
* fixed creeping pings problem - especially prevalent with passworded servers
* fixed problems with passwords with spaces
* improved server CPU utilization
* improved prioritization of network traffic for low bandwidth users
* fixed ActorLineCheck() crash again - no really this time
* fixed clearing base on client in netplay - thanks Mongo
* fixed suicide spamming
* Last Man Standing now can have time limit
* fixed spriteballexplosion sounds playing client side
* faster translocation effect in software mode
* fixed collision bug which cropped up in 420 (overlord)
* fixed D3D 32 bit zbuffer allocation
Previous fixes:
* much louder warhead explosion
* don't allow Turbo mode with assault
* bigger blood cloud when gibbed
* destroy the "winch", not the "wench" in AS-rook description
* fixed problem with landing bob damping on slow systems with high time dilations
* fixed problem where client health gets set to zero (health was still correct on the server)
* fixed spectators drowning in water outside of galleon
* fixed problem with one of the 402 server optimizations causing pickups to be shown when they should be hidden if high packet loss
* fixed fog rendering in software
* fixed assertion line 714 network crash on slow connections
* fixed PlayerReplicationInfos losing owner on client
* symptom was teammate health not correctly shown on team huds
* fixed bad poly on Ripper weapon model
* fixed flag not dropped if killed by team cannon in CTF games
* fixed server browser changing highlighted server bug
* fixed clients hearing ambient sound on dropped weapons in some cases
* fixed picking up additional shieldbelt screwed up armor total if also had other armor types
* fixed teamtriggers
* fixed deathsounds and hit sounds from other players not being heard in net games
* fixed demo playback crash
* team scoreboard holds more players (no more names dropping off the bottom for 32 player games).
* fixed grenade smoke in OpenGL - fixed some D3D compatibility issues
* faster server ping response for servers with mutators.
* admins lose cheats and die when they log out as admins.
* fixed bug causing player team choice to be overriden (also cause maxteamsize not to work when 2)
* fixed thrown weapons sinking into ground in net play
* fixed listen server crashing with too many serverpackages
* fixed server still sending data on disconnect
* fixed server not allowing custom skins because of skin cheat fix
* servers are now prioritized by version on the master server
* improved map decompression time.
* slight improvement to server CPU utilization.
* prevent message spamming in net play.
* centered admin messages - if logged in as an admin, start your message with a # to have it centered.
* voice autotaunts not printed in net games.
* fix for CTF AI.
* limit translocator firing rate (max 2/sec) to prevent translocator spamming bind cheats.
* suicides are counted as deaths.
* admin spectators can use # to center print messages.
* disallow setting of actor properties using the "set" command on clients. Prevents a whole class of cheats.
New fixes in 428 (also included in 432)
* Fixed the D3D problem in the 425 patch
* fixed another mixed skin cheat
* fixed creeping pings problem - especially prevalent with passworded servers
* fixed problems with passwords with spaces
* improved server CPU utilization
* improved prioritization of network traffic for low bandwidth users
* fixed ActorLineCheck() crash again - no really this time
* fixed clearing base on client in netplay - thanks Mongo
* fixed suicide spamming
* Last Man Standing now can have time limit
* fixed spriteballexplosion sounds playing client side
* faster translocation effect in software mode
* fixed collision bug which cropped up in 420 (overlord)
* fixed D3D 32 bit zbuffer allocation
Previous fixes:
* much louder warhead explosion
* don't allow Turbo mode with assault
* bigger blood cloud when gibbed
* destroy the "winch", not the "wench" in AS-rook description
* fixed problem with landing bob damping on slow systems with high time dilations
* fixed problem where client health gets set to zero (health was still correct on the server)
* fixed spectators drowning in water outside of galleon
* fixed problem with one of the 402 server optimizations causing pickups to be shown when they should be hidden if high packet loss
* fixed fog rendering in software
* fixed assertion line 714 network crash on slow connections
* fixed PlayerReplicationInfos losing owner on client
* symptom was teammate health not correctly shown on team huds
* fixed bad poly on Ripper weapon model
* fixed flag not dropped if killed by team cannon in CTF games
* fixed server browser changing highlighted server bug
* fixed clients hearing ambient sound on dropped weapons in some cases
* fixed picking up additional shieldbelt screwed up armor total if also had other armor types
* fixed teamtriggers
* fixed deathsounds and hit sounds from other players not being heard in net games
* fixed demo playback crash
Filename: UT436-IpDrv-070902.zip
Size: 74.4 KB
Popularity: 294 downloads
Size: 74.4 KB
Popularity: 294 downloads


Comments
Esto Sirve para crear servers en tactical ops 3.5 :DDDDD